Most social gatherings follow predictable patterns:
There’s a gap for something that is:
What if a game could:
Mic Drop was designed as a performance-first card game—where the fun comes from singing, acting, and owning the moment.









This project was built as a system, not just content:
1. Story System
2. Visual Language
3. AI as a Co-Creator AI wasn’t just a tool, it was part of the workflow: